NeonArcade Labs

NeonArcade — playful runs, living HUDs, tiny trophies.

NeonArcade tosses players into a cyber-vapor playground where short bursts of competitive fun meet deep, experimental systems. Explore tiered challenges, unlock wild modifiers, and gather tiny trophies that light up a living HUD — fast, surprising, and crafted for repeat play.

NEW
Ranked daily boards · Seeded challenges · Accessible controls
NeonArcade gameplay snapshot

A quick story: games that reward curiosity

NeonArcade started as a rule-set experiment: what if every tiny decision could ripple across ten runs? We built living modifiers and a visual HUD that celebrates micro-wins. The result is a set of short plays that still feel meaningful.

  • Seeded challenges you can share
  • Modifiers that stack and surprise
  • A HUD that reacts to play
Story vignette art

Integrations & toolkits

Plug in small modifiers, script seasonal boards, and extend HUD elements without shipping a new build. Lightweight APIs and a curated toolbox keep iteration fast.

Modifier SDK
Event Composer
Remixable leaderboards

Tips for getting the most out of a run

Start with one modifier

Layer gradually. Many combos feel best when discovered, not forced.

Watch the HUD

Tiny badges point to emergent synergies you can exploit next run.

Player notes

“Five-minute runs that still feel weighty. I keep trying new modifiers and the HUD always tells a story.” — Rina, speedrunner
Player reaction art

“The daily boards are a clever twist — fresh goals every day.” — Tomas

FAQ

How long is a typical run?

Most runs land between 2–7 minutes, designed for repeat play.

Is there cross-play?

Leaderboards and challenge seeds are cross-platform; input remapping supports many devices.

Ready for a quick hit?

TRY

Jump into a seeded challenge and see what combos you can discover. Fast onboarding, instant modifiers, and a small but fierce community.

Design pillars

Short sessions, big feedback loops
Modular modifiers, emergent combos
Accessible controls and readable HUD

Contact the studio

Questions about integration, accessibility, or events? Drop a short note.

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